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FURY WARRIOR FUNDAMENTALS COURSE

FURY WARRIOR PLAYSTYLE

Welcome to our Fury Warrior Damage Course for The War Within, which is custom designed to equip you with all of the essential knowledge needed to excel in PvP. Now in this introductory video, we're going to be exploring what to expect from the Fury Warrior playstyle.

Now I don't know about you, but one of the worst feelings when playing any melee is when it feels like you have no real impact. You're on a squishy caster from start to finish, hitting them non-stop, but they just don't seem to ever really lose health.

Sure, they might drop a little bit when you pop your offensives or use some of our limited crowd control, but outside of that, it feels like you may as well just not even exist. Well, Fury Warrior couldn't be further from that frustration.

The playstyle currently is a lot like that of the Terminator. The gates open, you pick a target, you lock on, and then relentlessly just chase them down.

You're on a squishy caster from start to finish, hitting them down, applying constant high pressure. Trust me, if you're on someone, they're definitely going to feel it.

As now, not only does our sustained damage feel incredibly impactful, perhaps even a little bit too impactful, but we also have strong burst potential backed by a multitude of low cooldown offensives.

Pair this high damage and short cooldown offensives with the now fixed Slaughterhouse PvP talent, allowing you to apply a 36% healing reduction to your target, Fury Warriors become even more fun.

FUN FACTS FUN FACTS FUN FACTS FUN FACTS FUN FACTS FUN FACTS So, if you're looking for a straightforward, aggressive, and highly engaging melee, Fury Warrior is shaping up to be one of the best picks this expansion. So, going into the War Within, a lot has changed.

The most significant of which being the reintroduction of Bladestorm into the Fury Toolkit. In Dragonflight, one of the biggest issues for Fury Warriors is that they often struggled with uptime.

But now, with Bladestorm back, Fury Warriors not only have even more offensive cooldowns, but also now another key mobility tool. Alright guys, with a solid grasp of the Fury Warrior playstyle, be sure to stick around.

In the next video, we're going to be delving deeper, breaking down the game-winning goals you should focus on in every arena match.

FURY WARRIOR GOALS

Hey again, it's now time to delve deeper into Fury Warrior, as in this next video we're going to be providing you with some straightforward goals you should be looking to accomplish inside of your arena games. So, let's get started.

Goal number one, maximize your overall pressure. Let me get real with you for a second here, some of you may already know this, but simply put, if you missed out on Dragonflight and you're returning for the War Within, one of the major changes to Arena was the addition of Solo Shuffle.

In Solo Shuffle, dampening ramps up really quickly, making healing, well, a lot more challenging to say the least. Combine this with the fact that CC was reduced across the board, and we're left with the sad, well, but brutally honest truth.

The most important metric for both winning games and pushing rating is simply how much damage you're capable of doing. Now, trust me, while we would love to lay out some highly advanced and intricate goals, Fury Warrior, even more so, is the embodiment of that gas pedal.

Never let up, balls to the wall playstyle. In fact, this aggressive mindset is incentivized throughout our entire kit.

Take Slaughterhouse, for example. This talent is a key reason why Fury Warrior is so strong right now, and what does it require?

You to relentlessly train a target, never letting up, and trying to keep your stacks as high as possible for as long as possible. Then there's anger management.

Another crucial talent that significantly impacts our burst and our overall damage. How does it work?

It demands that you're constantly sticking to your target, generating rage, and spending it. Seems simple, right?

To help you achieve this goal, we'll start with the basics. Familiarizing you with the ins and the outs of your sustained damage rotation, and even how to best sequence your offensive cooldowns for the maximum burst.

But this is Skill Cap. We're not going to stop there.

After all, anybody can learn.

And if you've learned to deal damage, it's learning how you can leverage that damage to win you games like a Rank 1 player, concepts such as target selection, swapping on defensives, using disruption or crowd control at the right times, and even ways to min-max your damage rotation that you're not going to find anywhere else.

All provided by Rank 1 Warrior, Magnus. And this leads us perfectly to goal number two, managing your mobility.

You have three key abilities to focus on. Heroic leap, charge, and intervene.

One surefire way to lose all pressure and momentum in a game is not being able to connect to your target. If you can't connect with your target, how can you expect to maximize your pressure?

Take this situation, for example. And yes, we do know he is arms here, but in the War Within, the mobility is no different between the two specs.

Anyway, Magnus charges the Warlock. In response, he uses his gateway.

Magnus charges the Warlock. Magnus charges the Warlock.

Magnus charges the Warlock. Magnus charges the Warlock.

Magnus follows with heroic leap. The Warlock then gets rescued after jumping down.

Magnus responds by charging and then using Bladestorm, only to have the Warlock portal away instantly. And what are we left with?

No pressure, no mobility left, and our major offensive cooldowns absolutely wasted. In order to master your mobility, there's far more to consider than just, are you on your target or not?

It's figuring out and asking yourself, are you slowed? Is the target slowed?

Can you connect? Can you attack without using mobility?

Does the target have a way to get away again? Do I have the mobility to follow?

Should I even follow? If I pop my cooldowns, can they get away?

And it's not only offensively where mobility matters. Mobility is also necessary for both surviving and landing crowd control.

Use your charge to fear a healer? You better make sure you still have a way to get back.

Use your heroic leap to follow a player? Well, you've just used your strongest defensive, so you better have a backup exit strategy.

So if it isn't clear, you can't use your heroic leap to follow a player. There are many decisions to be made regarding your mobility.

Just because your target is out of melee range doesn't mean you should always use your mobility immediately to reconnect. Now, as a result, understanding how and when to use your mobility will be a major focus in this course.

Next up, we have goal number three, be disruptive. The truth is, dealing damage on a Fury Warrior isn't hard.

Once you've mastered the sustained rotation, it's going to become second nature. But this goal is what's going to set you free.

You're going to be able to do a lot more damage than you can do on a Fury Warrior. In fact, we asked Rank 1 Warrior Magnus what he thinks he does differently than most Warriors.

And as he so eloquently put it, I do whatever I can in the arena to piss them off. It's funny, it's abrupt, but couldn't be more spot on, honestly.

Things like utilizing Berserking Shout to break crucial fears on your teammates, keeping enemies slowed and peeled, Clutch Intervenes to soak kicks or stuns, Intimidating Shouts to break up game-winning setups, Pummel, Shockwaves, and Stormbolts to counteract offensives or prevent crucial casts going through.

There is so much you can contribute to a game, aside from just your damage. And really, the bottom line is the more you can do to annoy and disrupt your enemies, the more you're going to be able to stay aggressive and remain in the driving seat.

And that right there essentially sums up the three main overarching goals in Arena. Maximize your damage, be smart with your mobility, and be as disruptive as you can be.

As possible. But make sure you stick around as we're going to be covering exactly how to do all of this and much more in this tailor-made course.

Starting with our sustained damage priority.

FURY WARRIOR DAMAGE PRIORITY

Welcome back! Now that you have a broader understanding of both the playstyle and the goals of a Fury Warrior in the arena, the next step is learning how to deal damage effectively.

Now for this, we're going to start with a clear-cut damage priority, not including any of your cooldowns, which is going to serve as the cornerstone of this course. Now to be crystal clear here, this isn't a rotation, but rather a priority list that you can safely follow at any point throughout your game.

Your top priority will be Rampage, which is your bread and butter, dealing great damage and is integral to maintain your enrage buff, increasing your damage by a ton. It's also the only way to apply your Slaughterhouse, being crucial to stack up as soon as possible throughout any fight.

The second priority is going to be Execute whenever you get sudden death procs. It deals an absurd amount of damage and it builds a ton of rage, making it ideal to use as often as possible.

For Slayers specifically, it deals monstrosity and a lot of damage, but it's also a great way to build your Slaughterhouse. The third priority in your rotation is going to specifically be for Mountain Thane users only, where Thunderblast procs should be used at this point.

Thunderblast deals massive damage by itself, making it worthwhile to use when you get these procs so you can capitalize on the damage that it gives. Next up, we have Rampage once again, but only when you need to avoid overcapping on rage.

Rampage is a great way to spend your Rage. Min-maxing your Rage is going to be crucial as a Fury Warrior, and the only real way to spend it is by using Rampage.

So if you get close to overcapping, use Rampage to remove a chunk of Rage which will help your overall DPS. Then we'll also have another repeat spell here, being Execute for the second time, but only if your target is below 20% HP, being in Execute range.

Without sudden death procs, Execute is going to hit for much, much less, but it will still be good enough to use to finish off someone. Whenever this is not available, you want to be looking to use Onslaught on cooldown as much as possible.

It deals some excellent damage, as well as being another way to proc your Enrage buff. It also gives you 3 Slaughtering Strikes buff, bolstering your next Rampage that you use.

Now, your next priority completely depends on your Hero talents. If you're Slayer, you're going to be looking to use Raging Blow, whereas Mountain Thane players should be prioritizing Bloodthirst.

Bloodthirst is nice for Mountain Thane, as you can pick up talents to increase its damage, but more importantly, it has a chance to generate your Thunderblast procs. Since fishing for these procs are highly valuable as this spec, you're going to be looking to use Bloodthirst as your main filler.

Since Slayer doesn't have Thunderblast, you're going to be sticking with the normal rotation of Raging Blow being your filler. It also gains Slaughtering Strikes buffs, so it'll constantly be buffing your next Rampage damage.

Then that means your last priority is going to be Bloodthirst for Slayer, and you're going to be looking to use Bloodthirst for your next DPS output.

Now, this may be a rare occurrence, but it's definitely going to happen at some stage in most arena games, so make sure you stick to this priority for your best DPS output.

FURY HERO TALENTS: SLAYER

Hey everyone, welcome to the next video in our Fury Warrior Damage Course.

In this video, we're going to be taking a more in-depth look at the current go-to hero talent tree, we're going to be discussing what effect this tree has on your gameplay, as well as sharing some tips and tricks to help you maximize your damage when you're using it.

Now currently, when it comes to Arena, Fury only really has one competitive hero talent tree, that being Slayer.

This tree, rather than introducing really any new core abilities or mechanics, really focuses on enhancing and improving what we already have, with the main focal point being the Slayer's Dominance passive, which causes your attacks to sometimes trigger Slayer Strike, dealing some damage to the target, while also applying a debuff called Marked for Execution, which will then stack up to three, increasing the damage of your next execute.

This same passive then interacts with the end cap of the tree, Unrelenting Onslaught, mainly incentivizing sticking to the same target, which is something we usually want to do anyway, as every Marked for Execution stack you consume, thanks to the Unrelenting Onslaught talent, will reduce the cooldown of Bladestorm, and also apply Overwhelm.

Now speaking of which, Overwhelmed is another new debuff, with each stack increasing the damage you do to the target by 1%, lasting for 20 seconds.

Aside from executes, the main and only consistent way to apply Overwhelmed is via the Overwhelming Blades talent, which causes every tick of Bladestorm to apply Overwhelmed to anybody hit.

Now due to this, coupled with the constant cooldown reduction we're going to be gaining from our Unrelenting Onslaught executes, it makes using Bladestorm very early into games, and alongside the rest of the game, a lot easier to use.

So if you're going to be using Bladestorm for a long time, you can use it to get a lot of damage from the rest of our cooldowns, highly, highly, highly beneficial.

Now as this way, not only are we going to be able to benefit from the cooldown reduction from this and anger management sooner, but will also cause targets hit to take increased damage for an extended period afterwards, which we can focus on maintaining throughout the game.

Staying on the topic of Bladestorm here, one big change you're going to definitely want to play around is that thanks to Unrelenting Assault again, you're now able to use both Stormbolt and Pummel during Bladestorm.

Before you forget, we suggest pausing this video right now and removing Cancel Aura Bladestorm from your Pummel macro if you didn't already. Other than that, if you have both Stormbolt and Bladestorm available, definitely aim to combine the two and save yourself a Global in the process.

Now, asides from some other passives like Slayer's Malice, Death Drive, and Opportunist, which we'll work in the background, the one passive you should definitely start playing around is Vicious Agility. This talent makes it so that Heroic Leap reduces the cooldown of Charge and vice versa.

And given how crucial mobility is for Warriors, this talent not only provides more mobility as a whole, but also allows you to maintain uptime in situations where you might otherwise struggle. Take a situation like this for example.

Magnus knows the enemy Hunter has Disengage ready, and while Heroic Leap is available, his next Charge, is still 10 seconds away. Previously, using Heroic Leap in this scenario would have been a complete waste since the Hunter would just Disengage, leaving Magnus unable to follow.

Now, however, there's a bit more flexibility, as using Heroic Leap here is going to shave 5 seconds off the Charge cooldown, allowing Magnus to close the gap and follow up as soon as Disengage is used. But to be honest with you here, that's really going to be all the interaction Slayer has with your gameplay.

So stick around, as up next, we're going to be taking a look at how to sequence your cooldowns for the highest burst damage possible.

FURY HERO TALENTS: MOUNTAIN THANE

Hello everyone and welcome to the next Fury Warrior damage course video. Here we're going to be going over the Mountain Thane hero talents that have been introduced to us in The War Within.

The first hero talent that you gain from Mountain Thane is Lightning Strikes. This is a passive that has a chance to generate nature damage every time you press Raging Blow, Thunderclap, or Execute.

It gives you a nice amount of extra damage throughout the game by just doing your natural rotation. While this is a nice bonus, the main hero talent that makes Mountain Thane great comes from Strength of the Mountain.

This was reworked to give Bloodthirst and Rampage a massive 45% damage increase in PvP. That means that every time you press Rampage, it deals a monstrous amount of damage, especially when you have many stacks of Slaughtering Strikes.

Because of this, you want to be rampaging as much as possible and working on buffing your next Rampage through Unbreakable. Onslaught and Raging Blow procs Slaughtering Strikes.

Another key change for Mountain Thane users is that you're going to be replacing your Whirlwind binding with Thunderclap. This is due to the two hero talents in Crashing Thunder and Thunderblast.

Crashing Thunder will be the main reason to replace Whirlwind with Thunderclap, as it gains the effect of improved Whirlwind and Meat Cleaver, allowing you to cleave easily. With Thunderblast procs, it makes your Thunderclap deal more damage and it guarantees a Lightning Strike on targets.

This is a great way to get a better chance of getting a better hit due to Flashing Skies. It hits so hard, it even becomes a priority for single target damage, as well as being vital for crazy cleave damage whenever you can hit 2 plus targets.

Cleave damage is what makes Mountain Thane surpass Slayer, so whenever you can abuse multi-target pressure against the enemy team, be sure to pick this hero talent. Last but not least, you also gain Avatar of the Storm.

This gives you two Thunderblast charges whenever you pop Avatar, making this hero talent a very good hero. You'll also gain a 30% increased chance of proccing Lightning Strikes in Avatar as well, giving you even more damage.

While Avatar is on cooldown, your Lightning Strikes will also have a chance to proc Avatar for 4 seconds, further helping you with your pressure.

FURY WARRIOR BURST SEQUENCE: SLAYER

This is the video that you have been waiting for. In this next section of our Fury Warrior course, we're going to be breaking down the exact sequence you need to follow to set up the highest burst damage possible, starting off with Slayer.

Now, for this sequence, you're going to want to start off by popping Recklessness. This not only boosts our critical strike chance for the duration of our cooldowns, generating a significant amount of rage, but will also proc our Avatar thanks to the Berserker's Torment talent.

Then, immediately after, you're going to want to trigger your Enrage and gain the damage increase by popping Onslaught. Next, use Rampage to spin the excess rage from Recklessness and to quickly build up Slaughterhouse Stacks.

For the maximum burst damage, this is where you're now going to want to pop Avatar, which will, again, thanks to Berserker's Torment, extend both your Recklessness and Avatar. Do note, though, that you can, hold off on using Avatar here and save it for a later setup if you intend to spread out your cooldowns.

Either way, at this point, we're then going to want to use Thunderous Roar and follow this with an Execute to consume any sudden death procs that you might have. Pausing here as his rage is capped and Enrage is about to expire, Magnus uses Rampage to dump rage and refresh his Enrage.

With his rage spent and a fresh Enrage, it's the perfect time to go into Bladestorm, a general rule that you're going to want to follow. This is also a perfect time to look to take advantage of the Unrelenting Onslaught talent and Stormbolt either the enemy healer or your kill target.

Then, once out of your Bladestorm, look to use Rampage once again to dump the rest of your rage, at which point you can just fall back into your sustained damage priority.

FURY WARRIOR BURST SEQUENCE: MOUNTAIN THANE

In our next burst sequence, we're going to show you how to deal the maximum damage when playing with the newly buffed Mountain Thane hero talent.

Exactly the same as before, we're going to start off with Recklessness to quickly build up Rage and increase our critical strike chance, as well as also activating our Avatar thanks to Berserker's Torment. Then, same as always, we're going to instantly hit Onslaught to ensure we gain our Enrage effect.

Next, use Rampage to spin the excess Rage from Recklessness, and quickly build up Slaughterhouse Stacks, followed up by popping Avatar, which will extend both our Avatar and Recklessness with the Pandemic mechanic. And also, due to Mountain Thane, provide us with two charges of Thunder Blast.

Straight after, we're then going to want to pop Thunderous Roar into Thunder Blast, into Rampage to spin our Rage, and at this point consume any sudden death procs you might have, as well as using Bloodthirst to benefit from the burst of Power Hero talent.

Followed by a quick buildup of Thunderblast, and then a quick buildup of Thunderblast, with another Rampage, into our second charge of Thunderblast, which will then follow up with another burst of Power Enhanced Bloodthirst.

Continue your sustained rotation until you're either out of Rage, or have everything on cooldown, at which point you can finish the sequence with a Bladestorm.

FURY WARRIOR OPENER

Okay, let's move past the theory and get to the practical. In this next part of our Fury Warrior damage course, we're going to be guiding you through the best strategies for how to approach openers.

We're going to be covering the goals, the thought processes, the decision making, all while drawing insights from Rank 1 Warrior, Magnus. Your first task begins before the arena even starts, and that's to simply hit Battle Shout, which should be done at the start of every arena game.

You should also make a habit of double checking your talent loadout and ensuring you have the correct PvP, hero, and normal talents for the matchup. Taking note of the matchup is also crucial, as depending on what we're facing, our goals for the opener are going to be different.

That's because we're going to either want to do one of two main objectives. If you're against a Rogue, you want to play the opener a little bit slower, focusing on either getting combat, healing, or absorbing damage.

A good strategy is to do exactly what Magnus does here, where he rushes in to try and get combat for himself and his team, ensuring he's in defensive stance to reduce any damage taken.

But if you can't do this, or don't want to risk pushing in, you should sit back and try to peel the Rogue's opener with Storm Bolt, Intervene, Disarm, or possibly even Intimidating Shout. Against practically everything other than Rogues, our opening objectives are, 1.

Get on our target as soon as possible. 2.

Pop cooldowns early so we can get the initial momentum. 3.

Combine our cooldowns with CC onto the healer. 4.

Work on getting our cooldowns back. This game here is a great example.

Magnus is up against Shadow Priest, Arcane Mage, Discipline Priest. Out of these three, the Shadow Priest is the obvious target selection, as we can maintain uptime with relative ease while also shutting him down.

So, not worried about his mobility, Magnus charges right onto the Priest from the get-go. Now, remember, if this was a more mobile class, it would be far better to just hold this charge and instead walk up on your mount.

From here, without any hesitation, Magnus goes straight into the burst sequence that we just provided you with, popping his Recklessness immediately, followed with an Onslaught to get his Enrage Act. Popping his Spell Reflect to prevent the enemy Mage from peeling.

Now, here is the time where usually you'd want to secure some crowd control onto the enemy healer. This can be done either via a Stormbolt or maybe even Heroic Leap, Intimidating Shout, depending on positioning.

Luckily for Magnus, though, he's paired up with a Sub-Rogue who's focusing on controlling the healer for him, which enables Magnus to continue popping the rest of his cooldowns, using Thunderous Roar, into Avatar, into Rampage, to refresh his Enrage, which he then follows with a Bladestorm, into Rampage, into Odin's Fury.

And just look at the pressure he created. It's only the start of the game, and he's already forced Fade, Dispersion, and the enemy healer's Trinket, all while dishing out 650,000 DPS on a single target.

As you can see, our opening goals, they're pretty straightforward. Pick a target.

Help cooldowns as quickly as possible, and maximize their value with crowd control on the healer, either by yourself or with your team. This approach is crucial, not only for building opening momentum, but also because of passives like Anger Management and Unrelenting Onslaught.

The faster we use our cooldowns, the quicker they're going to reset, helping us achieve our ultimate goal of maximum damage.

FURY WARRIOR WIN CONDITION

Alright, up to this point in the course we have laid out our goals, we've given you a clear damage priority, and we've also discussed how to approach openers. Now, it's time to bring all of that knowledge together, you Einstein, and show you exactly how to apply this knowledge to start winning games.

Now, just like we discussed in the opener video, winning games as a Fury Warrior largely really comes down to focusing on a few key aspects. High sustained pressure, combined alongside good use of your crowd control, the more uptime we maintain, the faster we can reset our cooldowns, the more pressure we get.

It all feeds into each other is really what we're getting at here. And it's really that simple.

Don't try to overcomplicate things.

So, instead of showcasing an overly flashy game here where Magnus pulls off some extraordinary play to secure a win, we're going to walk you through how a completely average solo shuffle match should look for you, guiding you step by step on how Magnus systematically builds pressure and uses the tools available to him to ensure that pressure leads to a win.

So, like we can see, he's up against Shadow Priest, Affliction, Discipline Priest. Out of these three targets, he picks the Warlock to go on.

Although the Warlock is slightly more mobile, he's much less durable and more efficient than the other two. He's also a very good opponent for the Warlock, and he's a very good opponent for the Warlock.

So, if you're looking to get a better matchup, you can go for the Warlock, and by going on them, we'll reduce far more pressure.

Exactly like in our opener video, Magnus gets onto the lock and then immediately begins popping his cooldowns, ensuring to get enraged with Onslaught prior, reconnecting immediately with a charge the second the Warlock ports away. Now, we want to maintain uptime here and remain in the driving seat.

And with the enemy Priest in a polymorph, Magnus trinkets the coil and then heroic leaps onto the Warlock. Once reconnected and slaughterhouse, Magnus is able to get a good matchup.

So, we'll be able to get a good matchup. So, we'll be able to get a good matchup.

So, we'll be able to get a good matchup. So, we'll be able to get a good matchup.

So, we'll be able to get a good matchup. Fully stacked, as well as enrage just refreshed, he then goes into a bladestorm while he simultaneously stormbolts the Warlock to keep him locked down.

Again, remember, the more we're able to shut down our target, the better, which in turn then forces both the unending resolve and pain suppression out of the enemy team. At this point, our next two goals go hand in hand.

A, maintain this pressure as much as we can, and B, work on getting our cooldowns back. Working towards this, Magnus gets low but responds immediately by using his enraged regeneration, which in conjunction with Ironbark enables him to survive and continue the onslaught.

Also during this time, his mage forced the trinket out of the enemy healer with a polymorph. By staying out and remaining aggressive, just look at Magnus' cooldowns.

Wreck, Thunderous Roar, Bladestorm are all almost ready again. So, he doesn't let up, and the second Recklessness is back, Magnus uses it, followed up with a Bladestorm as the Warlock just used his portal.

Again, in a situation like this, with Stormbolt available, Magnus opts to put it onto the Warlock just to reduce damage onto himself, in turn forcing the void shift out of the enemy Shadow Priest.

Now though, with the rest of our cooldowns back and the Warlock already low, Magnus uses his Odin's Fury, pops his intimidating shout onto the enemy healer as the opportunity presents itself, and just like that, he goes down. Thanks for watching!