← Back to Index

On this page

MISTWEAVER MONK HEALING COURSE

MISTWEAVER MONK PLAYSTYLE

Welcome to our Mistweaver Monk healing course for The War Within, which is custom designed to equip you with all of the essential knowledge needed to excel in PvP. I mean, where else would you go?

In this introductory video, we're going to be explaining how the spec plays, and we're also going to be explaining a few things that have changed from Dragonflight as well. Monk has had two very distinct playstyles in recent years.

On one hand, it has been more of a traditional healer, relying on casted spells and hots in order to keep people alive. But multiple times throughout its history, Monk has also been a melee-based healer, which was coined with the term fist weaving, using a specific talent build in order to convert damage into healing.

Now, towards the end of Dragonflight, this was the more competitive option. But now in The War Within, Monk has adopted what is called upskill.

A hybrid playstyle, incorporating rushing wind kick to heal through damage, while still maintaining some of its more traditional caster roots. Now, this hybrid build is aptly named, as you're going to be healing through some melee attacks, while still needing to perform regular healing maintenance.

In some ways, this makes Monk sort of like a Resto Druid and Disc Priest combined, requiring ramping up heals in advance and weaving in some damage too. But unlike a Resto Druid, whose hots do a ton of healing, and last a very long duration, the main Mistweaver hot, Enveloping Mist, only lasts a mere 6 seconds.

Yes, one of your best heals can fall off in the duration of a single CC. Now, what this means is that the best caster Mistweavers adopt a very passive playstyle, centered around CC avoidance in order to avoid falling behind.

Now, because there are so many individual steps involved in our rotation, we can't always get the best of them. We risk the chance of tanking a CC.

We have to play careful. Now, for all you veteran Monks out there listening to this, The War Within has brought with it some very dramatic changes that you need to know about.

Perhaps the biggest of them all is the removal of Clouded Focus, which admittedly was a very strong passive, but it made our rotation feel a bit restricted, and was the pinnacle of min-maxing throughout all of Shadowlands and Dragonflight.

With its removal in The War Within, we have a lot more flexibility in how we sequence our spells, which is definitely a good thing. Now, the star of the show is Chi Harmony, previously a tier-set bonus.

Chi Harmony is now a crucial talent on the Mistweaver tree, giving us a short window where we can massively ramp up our healing on a target immediately after they receive Renewing Mist. Now, unfortunately, all of this good news is met with a few nerfs as well.

Now, unfortunately, all of this good news is met with a few nerfs as well. Now, unfortunately, all of this good news is met with a few nerfs as well.

Now, unfortunately, all of this good news is met with a few nerfs as well. First up on the chopping block is revival, which now removes a total of 3 magic debuffs, but will continue to remove all diseases and poisons from our raid.

Now, now, more than anything this nerf was aimed at RBGs, where Mistweaver monks have been one of the most dominant healers due in part to revival previously removing all harmful magical effects.

Grapple Weapon also had its range reduced from 3200 damage to 6300. from 30 yards to 20 yards, which albeit will make it a bit more challenging to use.

Now, as we mentioned at the start of this video, the pure fist weaving playstyle has been replaced by a sort of hybrid caster melee build, which is definitely more competitive in 3v3 and solo shuffle, and even in 2v2, where it can do a considerable amount of damage.

For the meantime, though, if you want to be competitive in solo shuffle, then it's time to put down the fist here. Mistweaver Monk is once again going to become a more traditional, conservative, and even passive healer, focusing mostly on maximizing throughput and minimizing risks.

But don't worry though, there's still going to be moments where you can and should play aggressive, especially with some of the new hero talents. We'll get into more of that later though.

If this is your first time playing Mistweaver Monk, be ready for a good mix of challenge and fun. The spec really rewards you, which we're going to be explaining more detail on later on in the course.

And we promise you that if you can pay attention to some of the small intricacies that we're going to be teaching you throughout this course, then you too can be on your way to becoming a gladiator-ready healer.

MISTWEAVER MONK GOALS

Welcome back to our healing course for Mistweaver Monk in The War Within. In this video we're going to be giving you 5 simple goals that you need to stick to in every arena game.

Now what might be our most important goal for healing output is to abuse our modifiers. Mistweaver is required to ramp its healing, which simply means spending a few globals in advance in order to be efficient later on.

Now the number one healing mistake inexperienced Mistweavers are going to make is not abusing the multiple healing multipliers we have, including Zen Spheres and Chi Harmony and even the healing bonuses from Enveloping Mist and our Soothing Mist.

When all of these modifiers are used at the same time, we can dramatically increase our healing output. Zen Spheres is a vital part of our maintenance, and we should be able to use it to our advantage.

So, let's get started. We'll start with the first one, and we'll start with the second one.

So, let's get started. We'll start with the second one, and we'll start with the second one.

We should aim to keep it on the primary kill target, refreshing it every 30 seconds or reapplying it quickly if purged. Chi Harmony, although nerfed in PvP, gives us a substantial healing boost on targets for 8 seconds after they receive Renewing Mist.

This can be easy to forget about since Renewing Mist itself lasts over twice as long. As you're going to be finding out later, many of our burst sequence combos are going to lead with Renewing Mist since Chi Harmony is too valuable to pass up.

Peaceful Mending can be a bit confusing at first glance since the tooltip doesn't really mention that the healing multiplier even applies to our statue's Soothing Mist, and this is why, as we're going to cover later on in the course, getting our statue to heal someone first is a vital part of our healing output.

Our second goal is to play around Vivacious Vivification. These are instant vivify procs we get every time we use Rising Sun Kick or Rushing Wind Kick.

Keep in mind that we're going to be using the same procs for every time we use Rushing Wind Kick on cooldown, not only since it'll heal, but it'll also feed us these instant vivifies. And if we want to make the most out of these procs, we should aim to spend when we have as many modifiers active as possible.

Vivify will also automatically heal any target with Renewing Mist active, which encourages us to spread Renewing Mist across multiple targets, especially when AoE or Cleave healing is needed. Our third goal is to get our statue to heal when we use our Celestial on cooldown, especially in Solo Shuffle.

As the hybrid build, we're going to be playing with Qiqi the Crane, and as the more traditional caster build, we're going to be playing with Eulon the Dragon. Now even though there are some differences between how these spells interact with our rotation, you can absolutely think of them like the same button.

Their main purpose is to help ramp our healing. These aren't Omega broken cooldowns like Wings, but instead smaller healing amps that we should tap into on cooldown.

So, if you're interested in learning more about the Cranes, you can check out our video on Cooldown. Crane also gives cocoons, but they are smaller because you played Jade Bond.

Next up, for our healing goals, we want to avoid taking unnecessary risks. Now this is definitely something that can be applied to most healers here, but as a Mistweaver, it is especially important since there is so much ramp time involved in our healing output.

Remember that in order to maximize our output, we need to abuse a few different modifiers, which together can represent three or more global. So, let's take a look at our healing goals.

Combine this with the fact that enveloping Mist, our strongest hot, only lasts a mere 6 seconds and it's easy to see why CC chains are insanely punishing since we need to invest a few GCDs before we can really put out any meaningful healing.

You should periodically keep tabs on the position of enemy casters, being ready to stop incoming CC with kicks, in-cap leg sweep, and even Ring of Peace. Now while it might seem very tempting to push in and CC that enemy healer, this is absolutely a decision that can easily backfire.

So make sure to only take this initiative when it's possible to end the game with your aggression. Our fifth and final goal is to avoid doing what we call an empty trinket.

Now what this means is simply using your PvP trinket without combining it with a major healing cooldown or other major ability. The combination we care about the most is Trinket Life Cocoon since it's a potentially game-safe play here.

Since most games we'll be playing with both Restoral and Peace Weaver and since we can port while stunned, we generally don't need to be trinketing stuns anyway which allows us to save our trinket for Cocoon.

In any case, as a healer, your role is to keep your partners healthy and offensive and if you're trinketing to get out of CC out of convenience, well that's a bad trinket. Again, just have a reason to trinket.

Is it to Cocoon? Is it to dispel your partner?

So they can secure a kill? Is it to make a game-winning leg sweep?

Always be productive with your trinket. If you can manage to follow all five of these goals at all times, well you're already on the right path to truly climb as a Mistweaver Monk in Arena.

Be sure to stay tuned because in the next video we're going to be breaking down your basic healing and your damage priority.

MISTWEAVER MONK MAINTENANCE HEALING PRIORITY

Now that you know your PvP goals, let's dive into how you need to prioritize your sustained healing. Here we're going to break down how you deal with passive sources of damage, teaching you exactly how you can keep health bars stable at any stage of the game when there isn't much damage happening.

Note that this isn't a rotation, but instead a priority system, meaning spells at the top of this list should be used over any spell below. First up, we need to make sure our statue both is in line of sight of our team and also within everyone's range.

We're going to be using our statue both as a way to amplify our maintenance healing and spot healing later on, which obviously means keeping it in a location where it can heal. We should aim to keep it in a relatively central location where it can heal.

Assuming our statue is down, we want to maintain Sphere of Hope on the primary kill target at all times if we're playing a game that's going to be a bit more aggressive.

If we're playing a game that's going to be a bit more aggressive, we want to maintain Sphere of Hope on the primary kill target at all times if we're playing a game that's going to be a bit more aggressive.

If we're playing Zen Spheres, as by doing so it will give us a 15% healing modifier on the rest of our downstream healing. If purged, this buff should be applied as soon as possible.

Next up on our healing priority is to apply and maintain Renewing Mist, which you should maintain on any target taking damage, since with Invigorating Mist, Vivify will do some additional cleave healing.

Now as we outlined in our goals, applying Renewing Mist to a target will also increase the healing of the target dramatically for 8 seconds, which is why we want to generally lead any spot healing sequence with Renewing Mist first.

Here's where our maintenance may seem a bit weird since next up, we want to not only make sure our statue is down, but that it's channeling Soothing Mist onto our target.

Then in order to make it start channeling Soothing Mist, we simply need to start a channel on a target, and we can cancel it at any time without breaking our statue's channel. So we can cancel it at any time without breaking our statue's channel.

Just like our own Soothing Mist, our statue's heals will cause the target to take 40% additional healing from Peaceful Mending, which is yet another healing modifier to ramp our downstream healing.

This brings us to our next part of healing maintenance, which is Enveloping Mist, which is not only one of our strongest heals, but is also yet another healing multiplier, increasing the target's healing received by 30%.

Enveloping Mist normally has a cast time, but is instant whenever you're channeling Soothing Mist or by using Thunderfocus T, which will even add an initial burst heal to the spell.

Most of the time we'll aim to apply Enveloping Mist during a Soothing Mist channel, sometimes even stopping the cast early with the sole purpose of applying the hot and maybe getting a vivify or two in there as well.

Here though, we have to warn you, Enveloping Mist costs a lot of mana, which is why ideally you'll want to try and use it during every mana T window. Which will dramatically reduce its mana cost.

Following this, if we're playing the hybrid build, then next up on our maintenance healing will be Rushing Wind Kick, which we'll use to not only provide some damage and healing, but to also give us instant vivify procs.

Be sure to watch our video later on in this course to learn some important rushing wind kick mechanics.

Anyway, moving on, our next priority is to spend our vivacious vivification procs, giving us an instant cast vivify that will heal for an increased amount, and assuming we have all of our other healing multipliers active, this is going to help us pad some damage.

For all you fist weavers out there, be sure to stay tuned because in the next video, we're going to be covering our damage priority. See you then.

MISTWEAVER MONK SPOT HEALING PRIORITY

Now that we've covered our healing maintenance, let's move on to spot healing combos. These are the spell sequences you're going to use to recover larger amounts of damage.

Unlike other healers, we don't really have a flash heal type of spell. Instead, most of our spot healing is going to come through the sequencing of three spells.

Soothing Mist will allow us to enveloping mist instantly during its channel, giving us a strong hot, but costing a lot of mana.

If someone's taking a modest amount of damage but isn't critically low, we can start our Soothing Mist channel to immediately enveloping, and if more healing is needed, we're going to simply vivify right after.

Speaking of vivify, we'll also be getting vivacious vivification procs after every rushing wind kick, allowing us to use this spell instantly, which is why dealing some damage is an important part of our maintenance. But what if even more healing is needed, and what if there are kicks standing in our way?

Well we're going to need to follow a few sequences here. First up, we're going to cover our main stabilizing combo, which can also be quite mana efficient.

We're going to start our combo with Zin Sphere, if it's not up already, giving us our first healing modifier. Then if we have time, we're going to mana T if we're at 5 or more stacks.

This is going to return some mana, and more importantly, we're going to have a lot of mana. This will reduce the mana cost of our next few spells.

Following this, we'll Renewing Mist in order to apply Chi Harmony, which is one of our biggest healing modifiers. At this point, if we have a vivacious vivification proc, we'll want to use it instantly.

Now we'll Soothing Mist. At the very start of its channel, we're going to Thunder Focus T, which is off the GCD, and usable while channeling Soothing Mist.

We'll then spend our Thunder Focus T buff on the Soothing Mist. We'll then spend our Thunder Focus T buff on the Soothing Mist.

We'll then spend our Thunder Focus T buff on the Soothing Mist. We'll then spend our Thunder Focus T buff on the Soothing Mist.

We'll then spend our Thunder Focus T buff on Enveloping Mist for an instant Burst heal alongside its standard ход. And finally, we'll use the rest of our Thunder Focus T to crackling Jade Lightning.

The advantage of this sequence is that it's very efficient, but at the cost of having a very long ramp up time. If healing is needed much quicker, we're gonna need to alter our globals just a little bit.

First, we're still going to aim to have Zin Sphere already applied to the target, and no matter what we want to be within a Chi Harmony window, Der contracts those seconds, and if we're hit by athers it's going to end something yourself.

We're probably going to interact with them in the last few seconds or so, but we'll use which might mean pressing Renewing Mist. Just like before, we're going to spend an instant Vivify proc if we have one, but now we'll only use Thunder Focus T with the sole purpose of using an instant Enveloping Mist.

And now we're going to start channeling our Crackling Jade Lightning on nearby targets for some big AoE healing.

We should note that if you desperately need healing in a pinch, you can opt to ignore any ramping and immediately Thunder Focus T into Crackling Jade Lightning, but just do be aware of mechanics like Spell Reflection and Grounding Totem because they can counter its effect.

So, just to recap, while our Bread and Butter Spot healing is simply soothing Mist into Enveloping and Vivify, we do have a few other more efficient and versatile sequences to rely on as well.

And be sure to stay tuned because in the next section, we're going to be going over some of the exciting new heroes, and their hero talents in The War Within.

MISTWEAVER HERO TALENTS: MASTER OF HARMONY

Hey everyone, welcome to the next video in our Mistweaver Monk healing course on Master of Harmony. Master of Harmony is fantastic because it works passively with your rotation.

In fact, every single talent in the tree is passive, so by following our maintenance priority, you don't even need to think about which tree you're playing or worry about your talents. The core mechanic of this tree is Aspect of Harmony, which stores a percentage of your damage and healing.

When you activate Thunderfocus T, it releases a percentage of that stored healing and damage. Pretty simple, right?

Well, it gets even better with our capstone talent, Coalescence. Any target healed by Aspect of Harmony will take 20% increased healing from you.

Not only that, but it also gives Aspect of Harmony a chance to spread, adding even more value. What really makes this talent shine, though, is the flat healing increase, which stacks with both Redemption and Aspect of Harmony.

This can significantly amplify your healing output and make it easy to top your team. Now, there are a few key nodes that depend on the circumstances, so let's break them all down, starting with Purified Spirit versus Harmonic Gambit.

Purified Spirit is usually your default choice in most games because when Aspect of Harmony ends, any remaining stored healing will be sent out as a hot. This ensures that we don't waste any potential healing.

Now, on the other hand, Harmonic Gambit can be more useful if you're playing a hyper-aggressive comp like Retwar or TSG, as it allows abilities like Rushing Wind Kick to consume vitality and deal extra damage, which give you that additional offensive edge. Next, we have Tiger's Vigor versus Roar from the Heavens.

Tiger's Vigor is simply too good to pass up, as it reduces the cooldown of roll by 5 seconds whenever you use Tiger's Lust. This makes it much easier to escape when you're being tunneled, as you can use Tiger's Lust to freedom yourself and then roll away for a fast getaway.

Some monks might choose Roar of the Heavens if they don't anticipate using roll much, but honestly, it's not as impactful in comparison. Tiger's Vigor offers much more reliable utility and mobility, especially when you're in situations where escaping or repositioning quickly is needed.

Now, the real star of the show isn't Aspect of Harmony or even Coalescence. It's Endless Draught.

This one-sentence talent might seem pretty simple, but it's easily the most powerful talent in this tree. It gives you an additional charge of Thunder Focus T, and that's really about it.

But that extra charge is incredibly powerful, giving you even more opportunities to recover and boost your healing significantly. A common mistake many new Mistweavers make is focusing way too much on balanced strategy.

This talent increases the damage or healing of your next nature, and it's a good thing because you can now stack your spell by 3% for every physical ability you use, stacking up to five times. Similarly, your fire and nature spells boost the damage of your physical abilities.

Now, while this can be useful, the boost is relatively minor and you're not really going to spend five global stacking this up. It's better to focus more on doing your healing priority properly instead of trying to stack this for minor gains.

Another mistake new Mistweavers often make is assuming that you're going to be able to do a full stack of damage and that you're going to be able to do a full stack of damage and that you're going to be able to do a full stack of damage with a full stack of damage. Now, this is a bit of a different story.

I'm not saying that this is the way to go, but the better choice is always Mantra of Purity. Mantra of Tenacity makes Fortifying Brew provide 20% stagger, which might sound appealing since it staggers 20% of the damage.

However, this isn't a true damage reduction. It just delays that damage, meaning you still take the full amount of damage.

And on top of that, you have a more reliable and consistent choice overall. Now, while all of this might seem a little bit overwhelming, I get it, it's a lot of information.

The good news is that Master of Harmony doesn't really change how we play. Everything is going to fall into place naturally by just following our standard rotation.

So don't waste time trying to min-max the small talents here and there. They really don't have a significant impact on gameplay.

Focus on the game and let the talents work for you.

MISTWEAVER HERO TALENTS: CONDUIT OF THE CELESTIALS

Hey everyone, and welcome to the next video in our Mistweaver Monk healing course. Now as you likely know, while talents have mostly stayed the same in The War Within, one major new feature is the introduction of hero talents, and in this video we're going to be breaking down Conduit of the Celestials.

This is honestly one of the coolest hero specs in the entire game thematically, as it gives our spells the ability to summon each one of the Celestial Gods to aid us in combat. But before we get into it, let's go over the main keystone talent, Celestial Conduit.

When initially pressed, it's going to instantly begin to radiate out enormous AoE healing, distributing heals evenly across every player within its range and within our line of sight. Conveniently, this ability can not only be used while moving, but it's even more effective when used in a fight.

It's even uninterruptible, with the main drawback being that, like other channeled heals, any CC will stop its effect, making it great to use with a pre-cog proc if possible. Now, because it distributes healing evenly, what this means is that the less targets it heals, the more HPS it will do to each target.

This is not something that can easily be exploited here, but in case you wanted to funnel all the healing, you can use Celestial Conduit to heal one single player, or even yourself. You should aim to use it when nobody else is nearby.

While Celestial Conduit is being channeled, it can even be pressed a second time in order to activate the capstone passive of Unity Within. And this is perhaps where its true strength lies, because this is going to summon all four of the Celestial Gods to assist you in combat.

So let's break down each and every God one by one, to see what they're capable of. And before this gets too confusing here, the Gods summoned by Conduit of the Celestials have different effects than the Gods we can normally summon with our Invoke spells.

Now, with that in mind, we have Yulan, which outside of Unity Within, can be summoned by using Shaloon's Gift with 10 stacks.

When activated, Yulan is going to give you increased recovery rate on some of your spells, and because of this, as we mentioned in our Spot healing video, we should always aim to use Shaloon's Gift when both Thunder-focus Tea, and Life Cocoon are on cooldown.

Up next is Qo-en, which has a chance to be summoned whenever Tigerpalm and Vivify are used. Now when it procs, Qo-en will leap at an enemy target, dealing damage and then converting that damage into healing on a friendly target.

We will link that above in the comments. We can guarantee a Qo-en proc on our next Vivify or Tigerpalm or으면's gift if our Quicksilver Shrine conjures the friends passport or not.

Subscribe below to know something, and we'd love to point out some horse- وهu Divineец! Oh, that's cool.

I would react right away if you wanna have a account functioning with theオナル I'veату. palm whenever we use either one of our invoke spells, and yes, this is what we meant when we said things can absolutely get confusing with all of these overlapping gods and whatnot.

After Zwin is procced, we'll then get a guaranteed proc of our Ox, who reduces the cast time of our Enveloping Mist, which is obviously not that useful, but it also gives our team some very minor shields, which is kind of useful.

The last god we can summon is then Chi-Ji, which is probably the most useless out of the four, since it's only summoned with Refreshing Jade Wind, which is a talent we don't even play, or Spinning Crane Kick, which we'll rarely use even as a caster mod.

When summoned, Chi-Ji will do a very small amount of healing while giving a stack of Manatee. These benefits are so negligible that you really shouldn't be going out of your way to press spin.

Each time we summon a Celestial God, we're not only going to get a minor movement speed increase, but we'll also get a small boost to one of our secondary stats as well, based on the last god summoned.

As we mentioned, we're going to be able to summon all of our gods at once, immediately after using Conduit of the Celestials, and by doing so, we're going to have all their benefits at once, with 200% increased effectiveness.

We'll reiterate once more here that because you long for the best of your skills, you can't do anything about it. So, if you're going to be able to do anything about it, I'll just say that you can't do anything about it.

Then, we'll go ahead and pick the next one. It's a talent that we've been using for a long time, and it's a talent that gives us cooldown recovery rate on Thunder Focus Tea and Life Cocoon.

So, we should try and have these spells ready on cooldown in order to benefit from the increased effectiveness of Heart of the Jade Serpent. Before we wrap up here, there are some passive benefits within the tree worth mentioning.

As a caster monk, we pick the Temple Training talent, as it simply gives us more healing with two of our main spells. We'll also pick New Zao's Protection over its alternative, since it gives us a stronger Fortifying Brew, which now has a much shorter cooldown in the War Within.

As a Fistweaver, there's two alternative choices that you're going to want to pick, giving us damage increases to some of our highest priority melee attacks. Anyway, while this all might seem like a lot to take in, the good news is that Conduit of the Celestials doesn't really influence the way that we play.

Outside of giving us a new cooldown to play with, this hero spec simply just rewards us for doing our standard rotation properly.

If you've been following everything in the course up to this point, and putting our arena goals into practice while sticking to our maintenance priority at the same time, you're going to reap the benefits of this exciting new talent system no problem at all.

MISTWEAVER MONK OPENER

So let's move past all of this theory and get to the practical. In this next part of our Mistweaver Monk Healing Course, we're going to be guiding you through the best strategies for how to approach your openers.

We're going to cover the goals, the thought processes, and the decision making, drawing insights from Rank 1 Monk, Mystical. In every opener, our goal will be to place our statue and port down in a sensible location, to ramp our heals with Zen Sphere and Renewing Mist, press our Celestial early on.

We should try to avoid CC. Luckily, the only housekeeping we really need to do in the starting room is change any talents as needed.

But now is a really good time to start thinking about who is going to be the kill target on our team. As soon as the gates open, we want to quickly place down both our statue and our port.

If you're wanting to know where to put your port, check out our guide. We'll be going through the map on Transcendence right after this.

Then, as the fight starts, we're going to go into our maintenance phase. Since we're now in maintenance mode, we're then going to Renewing Mist one or both of our DPS, which will activate our Chi Harmony window and will allow us to cleave heal with Vivify later on.

We'll also want to apply Zen Spheres to whoever we think will be the kill target on our team. Now that damage has started, it's the perfect time to press our first cooldown, our Celestial.

Regardless of what build we're playing, this is going to help us conserve our mana while also increasing our healing ramp while bulking up our team for the initial clash. We'll press our Celestials aggressively and basically on cooldown, as they're going to give us enough healing momentum to keep up with the damage.

At this point, we're going to need to make some decisions here. Play safe or push in.

Here, Mystical sees his DK doing a go on the enemy team. So in order to contribute, he presses Leg Sweep.

But as you're going to notice here, he immediately ducks back to cover, playing safe. In most openers, you don't need to take risks, but instead, just focus on ramping, maintaining high HPS, and avoiding CC.

You're going to see here that Mystical notices the Priest trying to land a stun-fear combo, which is simply able to avoid with a port. The situation we want to avoid is needing to Trinket and Life Cocoon very early into the game, which can happen if we aren't focused on the game.

So we're going to focus on ramping early with Zen Sphere, Renewing Mist, and Eulon.

MISTWEAVER MONK COOLDOWN ROTATION

In this guide, we are going to be guiding you through multiple stages of your average solo shuffle round, showing you how each cooldown was used. Now, to do this, we're going to be following Rank 1 Mistweaver Monk, Mystical, through the early, mid, and late game.

If you just came from our video on the opener, you already know what's about to go down for the early game, but in case you need a brief refresher here, Eulon is the very first cooldown we're going to aim to use in the early game of every solo shuffle, since by doing so, you're going to be able to conserve some mana, ramp our heals, and protect our team with shields, which are a much bigger deal than most players realize.

Remember, our goal to avoid is needing to trinket and life cocoon in the earliest stages of the game, which we can do with strong, proactive healing. There is one additional cooldown that we might need to trade in the opener, Revival or Restoral, but this is far less than that.

This cooldown is only available for the first two stages of the game, and it's less scripted. Here, since Mystical is up against an Ellie Shaman, he uses his Revival in order to stall some early game momentum by removing Flameshocks from his entire team.

But in a later game, he's going to use his Restoral in order to heal his partner through a smoke bomb in the early game. And in yet another example here, Mystical attempts to avoid some early game CC with a preemptive Restoral, trying to use the spell immunity of Peace Weaver in order to immune stun the enemy.

But here, he's a few milliseconds late. Not to worry though, because with a quick improvised port, he's able to avoid the follow up blind.

Anyway, going into the mid game here, we should almost have Eulon ready for a second time. And then, once it's available, we'll want to immediately press it on cooldown, assuming damage is happening.

Now, since we've spent a fair amount of mana, we're going to use our empowered healing to press Mana Tee, which we should also use to heal our partner. And then, once we have Eulon ready, we'll want to immediately aim to press around 5 stacks whenever we can, especially before we want to ramp some heals.

At this point, with end cap, leg sweep, and our Song of Qi Ji on cooldown, we simply need to play passive, focusing on maximizing output. As we mentioned earlier, the opener is typically where we want to avoid using Life Cocoon.

But in the mid game, with Dampening starting to ramp, we might need to use Life Cocoon. Here, since we've fallen behind after a small CC, Mystical is forced to trade out Cocoon in order to stabilize his DK.

Not exactly ideal, but better to press it sooner rather than later, before Dampening makes it irrelevant. The late game can definitely be a bit awkward, since Eulon, Life Cocoon, and Revival are all affected by Dampening.

Ha, and you wonder why Monk is rarely an ST or solo shuffle healer. Because of this, we need to be a bit more scrappy with our cooldowns.

Here, we're going to be using our Dampening, which is a bit more of a pain in the ass. Here, we're going to be using our Dampening, which is a bit more of a pain in the ass.

Here, we're already used Eulon in an effort to ramp up our healing to fight against Dampening. But as you're going to notice, healing alone is not enough, and we're forced to trade out a suboptimal Life Cocoon after eating micro CC chain from the enemy team.

And as you can tell, Life Cocoon is getting ripped through fast, which is why Mystical is going to disarm the Hunter. At this stage of Dampening, preventing damage is more valuable than trying to heal through it.

But do you know what else is more valuable in the endgame too? Damage and CC.

Which is why at the very end of this game, Mystical recognizes an opportunity to leg sweep the enemy healer, and then finish him off with a touch of death.